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What Does This Demon Want?

These were the player's decisions and they define the setting. The list of influences that got

me to start this whole ball rolling are here.

InfluencesEdit

  • League of Extraordinary Gentlemen
  • Jules Verne
  • Perdido Street Station
  • "Revolution!"
  • "Revolution -- in industry!"
  • "Gothic -- in clothing, architecture (the backwards glance of a forward-racing culture)"
  • "The edge ..."
  • "The collage we just made."

What is Humanity?Edit

Practical Empathy

0 Humanity =Edit

  • an unempathetic force of (super) nature, a mute machine cog, persisting in mechanical motion but no true volition
  • you are now less then human, not even a former sorcerer forced to become one of the conformist herd again

Humanity Loss =Edit

Breaking connection to ordinary people, ignoring another's cry for help

Humanity Gain =Edit

  • charity
  • righting wrongs
  • giving people something to be enthusiastic about
  • convey the joy of discovery

What are Demons?Edit

What are Sorcerers & What is Lore?Edit

Sorcerers areEdit

  • Explorers: go to the place or time or dimension
  • Inventors: in the lab, working on something, forcing the new discovery into a device to contain it
  • Idealogues/Revolutionary Intellects: the stimulant (tobacco, coffe, wine, etc.) fires the imagination, contemplation of enemies drives sorcerer into a rage, creates a teaching, rants it in public, rallies followers

Lore takes the form ofEdit

  • book learning
  • scientific experiment
  • work with manufacture
  • new chemistry
  • medical experiments/drugs
  • poems
  • exploration
  • heathen beliefs
  • blasphemous knowledge (against canons of reason, morality, order)

DescriptorsEdit

StaminaEdit

  • Weathered by Elements
  • Tireless
  • Drugs
  • Tough Prole
  • Vigorous Native
  • Consumptive
  • Neurasthetic
  • Millitary Bearing
  • Gutter Brawler

WillEdit

  • Obsessed
  • Religious Belief
  • Determined to Suceede
  • Vengeful
  • Devoted to a Cause
  • Well Schooled
  • Noble

LoreEdit

  • 19th Century Mind (Naive)
  • Exploration
  • Gone Native
  • Decadent
  • Revolutionary Thought
  • Mad Scientist
  • 1st Mate ("apprenticed" to a Mad Inventor, Explorer, Idealogue)

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